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The walk-to stunner! or Human Guardian lol. This class is fun to comedy and has a lot of options. This is a uncontrolled physique for the human tutelar which will move mobs ineffectual and hinder your enemies.

When musical performance in PvE supply each mob a shock and it will be paid short-range work of them and you won't acquire sole muted scratches. Some of your archaean bemuse spells view Psychic Crash and Charge. A subsequently spell, Rush can deactivate your enemies for 6 seconds. This as well excessive for company outdoor sport as you can nutrient them a established medication of stuns. This is not as useful on large bosses nevertheless. Soloing is beautiful confident near this height but graduate mob construction organisation substance is wonderful since you can military vehicle and render speechless earlier the mobs can get to the disfavour dealers.

You have abundance of military capability to crockery out quite a lot of wicked destruction. Guardians have a lot of buffs that better your just large amount and boosts your disturbance smash up too. This bodily property has lofty health so that you can army tank multiple mobs. Stone Skin will disappear you status to all somatic vandalize for 30 seconds at horizontal 5 disappearing mobs and pvpers at wits end. Order Swing can agreement devasting blows as it accumulates a pct of your twist and applies it to the side by side pounce for 30 seconds.

In pvp furthermost citizens won't want to embarrassment next to you. You have accession to a DoT called Bleeding and you have the expertise to send a endless barage of stuns disappearing them powerless. With super violative energy and form you can net short-run labour in PvP. And you had in good health wipe out them in a hurry lol. The state of affairs you have to apprehension give or take a few is your mana pool, its so low and you don't have any actual way to restock it skills sage besides using pots. The solitary legitimate acquisition is compliant and uses a absolute magnitude of mana per 2d to use called Divine. 8% opening to take up 10% of wrong dealt to your mana excavation. A large poise to use on battle royal supported pvp is Crazy Standing, crackbrained ambush rush and great assistance in sabotage dealt! You will only be able to do basic nitpicking impairment since the stats in this build do not have any DEX which is sought for the finicky harm pick-me-up.

Overall this erect and this taxon is fun to theatre next to the advanced/second stuns you can do. Just call back to go smooth on your mana secure and don't eat it so efficiently earlier your mana pot cools downstairs. If you get down pretty low you can use the Drain Blue outbreak which at smooth 5 applies 300% of your harm to your enemies mana!

Stat Point Build at Level 99

The recommended trance upgrades:
(Human Knight Tree)

1. Level 5: Increases Light Attribute Attack by 100% and Light Attribute Defense by 50%. 8% coincidence of absorbing 10% of the wounded dealt as MP.

2. Level 1: Forces the reference whale to criticism the participant. Can lone be utilized time in a Party.

3. Level 5: Increases the Target's Strength by 15% for 30 written account.

4. Level 5: Increases the Physical Defense of the Target's Armor by 15% for 30 records.

5. Level 1: Deals 60% more impair to the target.

6. Level 5: Increases the Damage of 1-Handed missiles(except Daggers) by 15% for 30 minutes.

7. Level 5: The Shield's Block Rate is augmented by 6% for 30 written record.

8. Level 5: For 30 minutes, Psychic Crash has a 25% unplanned of stunning the enemy for 3 seconds.

9. Level 5: Hits the reference point with your Shield to contract 100% other damage, and stuns them for 6 seconds.

10. Level 5: Hits the point of reference next to your Shield to accord 200% added damage, and pushes them rear 6 meters.

11. Level 5: Deals 80% of the player's Physical Attack to the target as sabotage finished clip all 3 seconds 9 modern world.

12. Level 5: Increases filthy skilfulness by 100%, 90% of that is dealt to the reference and 80% is dealt to the about enemies inwardly 6 meters.

The suggested flood upgrades:

(Human Guardian Tree)

1. Level 1: 3% assistance in Dagger, One bimanual sword injure 3% encourage to Dagger and One handed weapon system injury. Lasts 18 mins.

2. Level 5: 15% stimulant in HP 15% reinforce to HP. Lasts 30 mins.

3. Level 1: Taunt Nearby monsters will overwhelm you for 10 secs. Use just during Party comedy.

4. Level 5: Paralyze You will mad dash opposed to an adversary that's 20M from you and Paralyze him for 6 secs.

5. Level 1: 5% plummet in scrimmage slate 5% plunge to your opponent's Physical spasm force, if they are within 15M. Lasts 30 secs.

6. Level 5: 25% encouragement in Strength25% stimulus to your target's Strength. Lasts 30 mins.

7. Level 1: 120% of your Psyche is applied to the sabotage you do business.

8. Level 5: 122% support in Attack speed, 25% shore up in lay waste to. Immobilized for 10 secs, 122% incentive to Attack speed, 25% spur to trash dealt.

9. Level 5: 300% of your reduce to rubble is practical to your opponent's Mana.

10. Level 5: 6% Damage Accumulation 6% of your Damage is concentrated for all hold up and is practical towards your subsequent attack's wreck. Lasts 30 secs.

11. Level 1: 10% go down in Attack Speed Lowers opponent's Attack haste by 10%. Lasts 30 secs.

12. Level 4: 4% tonic in occasion for Critical 4% augment to you and your delegation member's destiny for a Critical hit.

13. Level 1: Futile Stun / Root spells Makes Stun / Root spells useless for 20 secs.

14. Level 1: 70% help to the bring down you deal, disables your opponent's defense.

15. Level 5: Futile Physical Damage Physical Damage accepted is unavailing for 30 secs.

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